package com.hungtrung.entity;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector2;
import com.hungtrung.game.TextureManager;

public class Trung extends Entity{

	public Trung(Texture texture, Vector2 pos, Vector2 direction) {
		super(TextureManager.TRUNG, pos, direction);	
	}

	@Override
	public void update() {
		pos.add(direction);		
	}
	
}
